“The Mystery of Mr. Most” | A Short Horror-Comedy Mockumentary

For the second year in a row, I made a submission to the annual “253 Film Competition” put on by The Grand Cinema in Tacoma… but this time, I collaborated with my brother, Kyle! Like much of my favorite media, it’s funny, spooky, set in Washington State, and riffs on social media celebrities. Hope you enjoy!

As usual, entrants had 72 hours to make a film no longer than 253 seconds, containing four common elements not revealed until the metaphorical starting pistol went off — this time around, that was:

1) An election or vote
2) The phrase “break a leg”
3) Something you can’t see
4) A flag

Eyes

A horror artists Discord server I’m a part of — which is what’s been the impetus for most of my creative output this year so far — does semi-biweekly prompts. One recently was “SLEEPLESS,” so I made… whatever this is, capitalizing on my oddly specific (but, I think, reasonable) fear of things that shouldn’t have human eyes but do.

I like poetry, horror, and mysterious images… I think I’m getting the hang of combining them like this!

“The Woman in the Hall” – A Multiformat Creepypasta

Wrote a new short spooky story for ya! In a relative first for me, this one’s based on a true story… well, the first half or so is, at least.

Like many of my recent pieces, I decided to present this one in image form, but I also thought a video instead of just a still would be an ideal complement. So, since I also figured I’d want to narrate it anyway, there’s not only the above (looping) YouTube version but also a classic still image version:

24 Seconds of Found Footage – “Vampire”

As horror goes, I like found-footage and I like short stories, so I’ve been thinking I should combine the two more often… like this!

Something about a living baseball bat

So I’ve had this really creepy plastic baseball bat for years, from my grandparents’ old Halloween decorations collection… it looks neat, no doubt, but what’s its story, I wondered? I could probably just Google the punny name on its hilt (“Ghouliville Slugger”), but where’s the fun in that? I’d rather do what I do best: pop on some Photoshop and then essentially just write a lore entry for a nonexistent horror game!

My First Two-Sentence Horror Story

So, “two-sentence horror stories” — that’s still a thing, right? There’s a pretty popular subreddit, and they made a whole show out of it? I dunno, I’m increasingly out of the loop. In any event, as someone with both a love of unnerving short fiction and experimenting with new formats, I was surprised to realize that I’d never actually taken a crack at one myself! So when a certain creepy couplet popped into my head, I decided to not just leave it as lines on the screen but give a bit more of a… visual flourish:

My Top 10 Films of 2023!

Just in time for Oscar season (so, late), it’s my takes of my top favorite films of 2023! This time, for want of a red carpet or recent, decent occasion for cosplay, I decided to engage in some entry-specific costumery… tune in and see! What were your favorite films of the year?

“An Ice” – A frozen thought experiment

You can have fire but also *a* fire… so, what if you could also have “an ice”? For years, I thought the idea would be a fun thing to explore within a larger piece… maybe a spell in a fantasy novel (if someone’s beaten me to the punch, please don’t tell me)? I couldn’t find the right opportunity, though, so I decided to just whip out Photoshop and write… whatever you’d call this. A faux conspiracy theory? A historical anecdote from an alternate universe? A rough draft for an SCP Foundation entry? In any case, stay frosty!

My Top Music of 2023

You’ve heard from the best, now hear from… well, me! I’m no Fantano or Pitchfork, but I do have Airpods in at most hours–along with a well-used car stereo–so I heard plenty of music in 2023 for which praise is due. To complement my Top Games of 2023 list from the other day, then (a brief movie one is on my Letterboxd – expanded video adaptations of both pending!), here’s some quick ‘n dirty takes on my favorite albums and singles which hit my ears this year:

TOP ALBUMS OF 2023

Low on the list out of principle ’cause I didn’t get around to listening until I was driving home from a NYE party, but still: Solid vocal and instrumental synthwave of the eerie Stranger Things-adjacent variety, all wrapped in an endearing package honoring the same retro aesthetic.

Half a century and change after their biggest hits, there’s admittedly more hack than diamonds in this LP, but having the boys back in town with new material felt like a cause to rock all the same. And we got a Lady Gaga feature, no less!

In a genre full of nostalgia-mongering and fantastical imagery, Magic Sword has cornered the market on a specific yet indelible mood: Music to quest to. With eerie synth tones and song titles like “Nowhere Else to Run,” “A Dark Task,” and “There is Still Good in You,” how can you not want to don a cloak of your own and journey towards what lies on the horizon?

Back in my day, if you wanted Halloween-themed emo music, you had Blink-182’s “I Miss You” and maybe a Panic! at the Disco track or two. Leave it to young guns Magnolia Park, though, to dole it out on the regular! Amid tracks which explicitly name-check the holiday and other suitably spooky subjects, raucous yet wistful opener “The End: An Emo Night Rhapsody” more than earns its subcultural pretension, 408 collab “Manic” is an infectious ode to a dysfunctional relationship, and “Life in the USA” makes for a darkly funny, unapologetically political dig at late-stage capitalism.

If Vic and the gang put out a new record, you know it’s gonna be on this list somewhere. Shouty lead single “Pass the Nirvana” had me wary when it dropped in 2022, but I came around to its sound on the release proper, and numerous other tracks keep PTV’s quality-over-quantity discography going strong: The thunderous yet dreamy promises of “Even When I’m Not with You,” the cacophonous pleading of “Emergency Contact,” and the aching reflections on Chloe Moriondo duet “12 Fractures” were particular highlights.

I’m always a little wary when a band well into their career releases a self-titled album. Are we in for a bold, image-defining musical experience, or just a going-through-the-motions contractual obligation? With The Maine, however, it’s neither, as their 2023 eponymous LP may well be my favorite yet. From the indignant yet bouncy chorus on “Blame” to the downright danceable “Leave in Five,” The Maine remain an indelibly entertaining missing link between radio-friendly pop rock and heart-on-the-sleeve, Hopeless Records catharsis. Generous of them, too, to write the theme song for every college party I ever peaced out on with “How to Exit a Room.”

It’s a crowded scene out there for 80s-throwback acts, especially in my library, but WOLFCLUB stands apart from the pack (no pun intended) by having… well, just really darn good hooks. As ever, young love, sleek cars, and dark nights are the imagery du jour, but with tracks like soaring, insistent opener “Crystalise” and breathless call-and-response “Shoreline” (complete with a sax solo!), they simply outrun the competition.

I don’t consider myself a sonic tastemaker at the best of times, but I was still surprised to see Waterparks’ latest LP pop up on multiple critics’ worst-of lists for 2023, because… this thing slaps? I get it–rambunctious production, goofball lyrics, and random stylistic transitions aren’t for everyone, but the loopy, corny, often horny energy of tracks like “Funeral Grey,” “Brainwashed,” and “Self-Sabotage” is just too infectious for me to pooh-pooh.

We didn’t get a new Mayday Parade record in 2023, but we did get the next best thing: Another acoustic outing from frontman Derek Sanders! Despite its five-track run, this box is heavy indeed — “Home” is a melancholy reflection on the road to peace, “Howell Canyon” evokes The Postal Service with its thrumming percussion and laments that “we exist to only fall apart,” and the sparse instrumentation of “True Story of a Boy Whose Exploits Panicked a Nation” encloses a heartbreaking look back at a life literally or figuratively reaching its end… while also continuing Sanders’ cute tradition of naming songs after Calvin & Hobbes quotes. Cap it off with a reunion with classic Mayday compatriot Jason Lancaster on “For Dear Life,” and you’ve got an EP which all transported me back to 2013–not a place I ought to linger, in truth, but a comfort in certain troubled moments all the same.

Four words: emo songs as anime themes. As prolific as the overlap is between weebs and scene kids, it’s amazing no one capitalized upon this peanut butter-and-chocolate combo before, but bless SSK for giving it a go, turning pop-punk hits by Yellowcard, My Chemical Romance, and more into even peppier J-pop bangers, complete with translated lyrics. Enjoy the back half, too, where each track is convincingly condensed into what could well be the opener to your new favorite slice-of-life series! Now for someone to actually produce the shows that’d go with these…

TOP SINGLES OF 2023

Nothing too complicated here–just another rad, funky throwback perfect for neon-lit night drives, from the dudes who arguably do it best.

As alluded to above, I won’t pretend Hackney Diamonds is a newsworthy return to form for the rock titans, but to just have (1) a disco remix (2) of a Rolling Stones song in the year 2023 felt like a rift in time had opened in the best way.

To have weathered my twenties to the sound of Everything in Transit by Jack’s Mannequin, only to reflect along with frontman McMahon on the things only growing older can teach you… it’s nice. Not uplifting, but nice.

For all their overproduced earlier work and off-stage scandals, I stand by my conviction that All Time Low can always be counted on to fire off a rowdy earworm about being an unambitious screw-up. Their 2023 record may have been too familiar to make my Top 10 in aggregate, but this all-too-relatable lead single of the same name stands tall (or, maybe, slumps against wall) just the same.

I don’t know exactly what’s going on here, but it’s loud, it’s vaguely sci-fi, and I have a thing for orange hair, so color me pleased.

We did get some new Mayday Parade singles this year, at least! And the first was the best, or at least the most promisingly unique: “More Like a Crash,” in which classic Mayday heartbreak (“guess it’s been a while since I had nothing to do”) crests before the trademark guitar breakdown with a holler of the title line, feeling right out of their rawer Black Lines period. Eager to see where the overall sonic direction of their next project goes!

Among the many bands experiencing a renaissance thanks to emo-era nostalgia, none were perhaps more surprising–or welcome–than Yellowcard reneging on their 2016 final bow with a new EP. Of particular note was this track, in which the band openly carries forward their original youthful energy without sounding desperate or pandering. Another pop punk group that tried to make a comeback in 2023 should blink their own eyes and take note…

Some songs capture a specific emotion so well that it’s almost like a part of you has been carved out and pressed on vinyl. Not always a pleasant emotion, mind you, but all the same, “LosT”–with its incessant guitars, glitched-out electronic segments, and furious lyrics–is the sound of that one adjective, that one feeling, running like a bull in a china shop through one’s head in moments of self-doubt. I (thankfully) can’t relate to controversial lead singer Oli Sykes watching anime while doing ketamine, but to wanting to scream “what the hell is fucking wrong with me?” after a bad day? Consider me found.

Hey, remember that week or two in 2023 when some random government guy claimed he saw UFOs, and everyone decided that was irrefutable proof aliens exist? Neck Deep does, or at least they struck while the iron (or some other metallic substance not of this planet) was hot and dropped this silly little homage to The X-Files, E.T., and the increasingly sensible anxiety of wanting to leave Earth while there’s still time. I didn’t know these dudes had a nerdy novelty song in them, but it just makes their library of A-tier pop punk even better!

In the late Aughts, Ke$ha was widely derided as the nadir of music: trashy, airheaded, unconscionably perverse. With time, however, came change for the artist, both for good–a reappraisal of silly, sexy pop stars–and for ill: namely, a #MeToo-adjacent sexual abuse case and subsequent industry fallout. I don’t have the space, much less the education, to dissect how all of this influenced Kesha (long since bereft of the dollar sign) during the production of her 2023 record Gag Order; I just know that, for all of the bombastic tracks I showered with accolades earlier, “Eat the Acid” is the most interesting song I heard this year: a calm, haunting, hypnotic mantra about faith, isolation, and the dilemma of seeking self-actualization from without as opposed to within.

My Top Games of 2023

2023: Not a good year, am I right? We all have our own reasons—be they personal, political, or just not caring for the weather—but in any event, I think we can all agree that 2024 hopefully holds better days. Fortunately, the last 365 days had some pretty darn good videogames to tide us over! I didn’t get around to most folks’ GOTY, Baldur’s Gate III, but here’s my quick thoughts on ten titles that left me especially impressed, be it for visuals, story, and/or just sheer fun. I’m fixing to “adapt” this into a YouTube video by January, but for the traditional sake of year-end takes, let’s kick it off in writing with…

Since Amnesia: The Dark Descent in 2010, the premise of the indie stealth-horror series (plus sci-fi spinoff Soma) has remained consistent: awaken as a memory-challenged wretch in some bygone era, solve environmental puzzles, and avoid making eye contact with whatever’s slithering around the abandoned building you’re stuck in as you look for both answers and an exit. With The Bunker, though, it’s World War One, and developer Frictional Games adds a new twist accordingly: the titular barracks are under attack by more than just soldiers, but your generator only has so much fuel. What could otherwise be just a spooky walking sim, then, becomes a terrifying cycle of resource management and cost-benefit analysis, every trip deeper into a given tunnel valued in real-world minutes until the lights go out and your nocturnal pursuer gains the upper claw.

As ever, there’s plenty of cheap deaths and finicky physics, and the conclusion is more eerie than satisfying, but the franchise hasn’t felt this fresh and anxiety-inducing in years. For genre fans, you can’t go wrong with hunkering down in this bunker.

Can a game be both a sequel and, effectively, DLC for the last one? It’s a query that’s arisen more and more in recent years, as ballooning development costs and higher demand for consistency between entries have led to many follow-ups taking place, in whole or in part, on maps carried over from their predecessor. The Legend of Zelda: Tears of the Kingdom may well be the poster boy for this trend: the graphics look the same and the overworld is functionally identical, so if, like me, you spent a hundred hours exploring post-robopocalypse Hyrule in 2017, the magic’s just not quite there anymore.

It’s the underworld, though—and the, uh, over-overworld—where Tears both flows freely and reconnects with the series’ roots, as in addition to a bevy of caves and flying islands, we get a roundabout Dark World with The Depths: a subterranean abyss full of new monsters and challenges. Add in some honest-to-Goddesses (if not meager) dungeons and bosses, a stirring dual-timelines plot, and arguably the most robust physics-based crafting system… ever, and you’ve got an adventure which, while missing the impact of Breath of the Wild, improves upon everything which made that game great, and adds much of what it lacked. As contemporary sequels go, that’s alright with me!

Whether Resident Evil 4 is one of the greatest games ever can make for a spirited discussion, but there can be no debate that it’s one of the most influential: from Gears of War to Dead Space to The Last of Us, if you’ve played a game about a guy with a weapon in his hand and a camera over his shoulder that came out in the last eighteen years, you’ve probably got Leon and Ashley here to thank for it.

Expectations were high, then, for Capcom to nail a modern reimagining of the action-horror classic in keeping with the Resident Evil 2 and 3 remakes—and it’s safe to say they delivered. If you’re an RE4 diehard, it may all seem a bit too slick yet familiar, but at least for a casual fan such as myself (I didn’t play the ‘05 version in earnest until the PC port, mere years ago), this is an update in the best way: satisfying gunplay, stellar graphics, and a script which retains the original’s cheesy thrills while both knowing what to cut (sorry, statue-fleeing QTE) and where to add breathing room (a wide-linear lake segment). Post-game support, in the form of comparable revisions of “The Mercenaries” arcade mode and Ada Wong’s “Separate Ways,” are just the icing on the campy, gore-drenched cake!

When I was a kid, a new Star Wars story coming out was a capital-E event—I still remember the months leading up to the 1999 release of The Phantom Menace in particular, when everything from Pepsi cans to KFC buckets had the cast’s faces plastered on it, heralds of a date so monumental that it was as if the new millennium was coming a year early. Post-The Force Awakens, though, with new shows dropping semiannually and George Lucas’s original vision—however bungled and childish—distended into an indefinite cinematic universe, I must confess that I feel like Yoda under his blanket in Return of the Jedi, on the verge of just evaporating from the burden of so much extraneous ~content~.

All of this is to say that it takes a lot for me to get invested in a galaxy far, far away these days, but Star Wars: Jedi – Survivor (I think that’s where those punctuation marks go) earns it. Like 2019’s Jedi – Fallen Order, from which its events directly follow, it’s a single-player, story-driven action game which combines the combat loop of a Soulslike, the madcap setpieces of an Uncharted, and the block-pushing of a traditional Zelda (it’s a compliment, I swear) with a cast of likeable characters who develop themselves and the Star Wars universe in compelling ways, all without sacrificing the series’ pulpy charm. Like many sequels, its conclusion feels more like a stepping stone to some grand finale than its own resolution, but hey—for a brand defined by sets of trilogies, I’m sure another memorable adventure with Cal Kestis and company is just a few parsecs away!

Among Nintendo’s many beloved IPs, Pikmin is perhaps the oddest, if not for its conceit (diminutive astronauts enlist peppy plant people to salvage valuables on an ambiguously abandoned Earth) then definitely for its sparseness, with only two sequels in as many decades (we don’t talk about Hey! Pikmin). That changed in 2023 with Pikmin 4, and while this installment is certainly the most accessible yet, it’s all relative—even with a suite of defensive options and the privilege to re-do a bum expedition, you’ll still have your hands full and palms sweaty managing elemental types, tearing down obstacles, and trying to nab as much loot as possible before sunset.

But thanks to new nighttime missions, the day being over no longer means your adventure is, while a cadre of stranded coworkers make for good company in the hub area, whether by handing out upgrades or allowing you to restyle your custom protagonist. Did I mention there’s also a little dog-like alien to ride, as well as all-new competitive segments where you see who can lift the most trinkets in time? If the word “Dandori” doesn’t mean anything to you, play this latest Pikmin, and it’ll become your mantra soon enough.

What is a Final Fantasy game? That’s not a rhetorical question—after over 35 years, seven console generations, and an untold number of androgynous hunks with spiky haircuts, I’m still genuinely curious. To some, it’s a turn-based JRPG, plain and simple; to others, it’s a checklist of endearingly specific elements: Moogles, magic crystals, deicide, a guy named “Cid” with a vehicle to loan out. Whatever its core values, Final Fantasy XVI caused a stir this year, as not only was it the first Fantasy to secure an M rating, but the gameplay is the simplest the mainline series has ever seen, even after XV’s “hold A to attack, hold B to dodge” format. There’s a relative handful of meaningful items or equipment upgrades, most levels are a chain of slim corridors broken up by vacant fields, and on the rare occasion a fight is difficult enough that you die, you’re given the choice to resurrect on the spot with more Potions.

And yet, call me a lowly Branded, but I had a blast, because when this game gets going, holy hell does it go. From the cold open, where you drop into a battle between two kaiju plummeting into the earth like Gandalf and the Balrog on steroids, the design directive is clear: make a boss fight as exciting as possible, and then make the next one even more exciting. This is not an RPG, it’s a cinematic spectacle fighter, and while I can understand why sticklers might bristle at that arguable dumbing-down, it’s a blessing under my roof—there are brawls in FF16 which make God of War look reserved, including at least one which even rivals the OTT spectacle of Asura’s Wrath. Routine encounters are exciting as well, as juggling melee combos, ranged shots, a canine companion, and nearly a dozen magic attacks means there’s literally never a dull moment in the heat of battle.

The music is invigorating, the characters are compelling, and while certain scandalous asides and the warring-kingdoms drama are transparent nods to Game of Thrones, it suits a world (in)famous for complicated, continent-spanning mythology. I didn’t expect a major developer to revive the glory days of early-2010s character action games, but I’m so grateful that Square-Enix pulled out a Phoenix Down and made it happen.

Tears of the Kingdom wasn’t the only game this year which followed up an acclaimed open-world console exclusive with a sequel set in more or less the same location! To be sure, Spider-Man 2 takes place in a New York that’ll be mighty familiar to anyone who played Spider-Man or the Miles Morales expansion which accompanied its intervening remaster… but while I still feel like Tom Holland-izing Peter Parker’s face in-between entries was uncalled for, it can’t be understated just how fun this game is, both to gawk at and to play.

The Big Apple has never shone so brightly in the medium, and thanks to the subtly enhanced power of the PS5, you can swing, launch, and now outright fly across not only Manhattan but also western Queens and Brooklyn, without a loading screen to be found—including the fastest fast-travel system I’ve ever experienced. Combat remains delightfully chaotic yet coherent, there’s oodles of collectibles (including some seriously sick suits), and being able to swap between two web-slingers at virtually any time is a great feature.

While the story is admittedly less focused than Spider-Man 2018, it balances our heroes’ great powers and responsibilities well: Miles must weigh an opportunity to confront Mr. Negative against the safety of his community, while Pete’s elation at a recovered Harry Osborne inviting him onboard a scientific foundation is tempered when a certain “symbiote” takes a liking to their bodies. Per usual, a threequel is all but explicitly set up, but I can’t wait to see what these Spider-Men do next.

Among the major videogame developers, Nintendo gets a lot of flack, and not without reason: whether it’s antiquated hardware, letting celebrated franchises stagnate for inscrutable reasons, or the Disney-like dissonance of wielding both a family-friendly image and a ruthless legal department, there’s plenty to dislike about The Big N (wait, does anybody still call them that?). But at the end of the day, there’s arguably no other company that, at least in their first-party efforts, answers one simple question with polish and verve: what would make people smile?

To that end, Super Mario Bros. Wonder delivers a cavalcade of clever, colorful, and rambunctious platforming challenges that can be enjoyed solo or with friends. After years of the New Super Mario Bros. sub-series coasting off nostalgia (to the point that the adjective in its title stopped even being accurate), the name change is both an implicit statement of intent and a merry warning—for with every level comes a strange new enemy or hazard to navigate, crescendoing with the acquisition of a trippy “Wonder Seed” which throws time and space itself into unpredictable tumult. Structurally, there’s nothing here you haven’t seen before—and don’t expect a plot more complicated than “Bowser’s at it again!”—but when it comes to the journey mattering more than the destination, this latest outing with the bros is a wonder indeed. Now if only two-player mode didn’t cause one guy to die if the other one just moves a little too far in any direction…

Trevor reclined on his couch, holding his phone in front of him like a menu at a bar whose drinks he wasn’t sure he could afford. It was more comfortable than hunching in front of a computer, let alone a typewriter, and yet the words wouldn’t come. He had to review “Alan Wake II,” the long-awaited sequel to the 2010 videogame developed by Remedy Entertainment which combined a setting inspired by the television series “Twin Peaks” and “The Twilight Zone” with a tale of a writer tormented by dark spirits ripped right from the pages of a Stephen King novel. But where to start?

Should he lead with the story, how it skillfully balanced episodes about not only Alan’s struggle to escape Cauldron Lake after thirteen years but also Saga Anderson, an FBI agent investigating a murder cult in Bright Falls with ties to her own past? Would it be ideal to focus on the gameplay, which– while often cumbersome and simplistic–looked better than ever, every building convincingly cluttered and dark forest ripe with fear lurking behind each tree? Or were the personal touches the most important, the enthusiasm with which Remedy included so many signatures that resonated with Trevor as well? Rock-show musical numbers, live-action interludes, Finnish cultural pride, the mere fact that it starred a horror writer and took place in rural Washington State and New York City, both places he had lived? No, surely it was right to at least open with a tribute to the recently deceased James McCaffrey, whose weathered voice brought so much presence to not only Agent Alex Casey but also Max Payne, upon whom the new character bearing director Sam Lake’s face was clearly based.

Trevor sighed, rubbed his eyes, and put his phone down on the coffee table to go make some lunch. He may as well have been staring into a bottomless pit, a black void stretching into infinity. As uneven as it could sometimes be, when it came to writing about Alan Wake II, the amount of praise he had to give wasn’t a lake. It was an ocean.

On February 14, 1991, The Silence of the Lambs released in theaters across America. Starring Anthony Hopkins, Jodie Foster, and Ted Levine, the film made back over ten times its budget and swept the Academy Awards the following year, winning Best Director, Best Actor and Actress, Best Adapted Screenplay (from Thomas Harris’s novel), and Best Picture. To date, it is considered by many to be one of the greatest motion pictures of all time.

What on God’s metallic, neon-green earth does this have to do with Hi-Fi Rush, a jaunty little character action game inspired, if anything, by a combination of Guitar Hero, Devil May Cry, and Toonami reruns? Well, aside from the fact that developer Tango Gameworks is best known for creepy, grisly titles like The Evil Within and Ghostwire: Tokyo, it’s proof positive (in this humble critic’s opinion) that, sometimes, the winner comes forth at the beginning of the year, not near the end. Hi-Fi Rush was both announced and released on January 25, 2023, and since that surprise drop, I haven’t been able to stop gushing about it, nor—with generous bonus DLC—run out of reasons to return to it. This coming from a man whose reaction to rhythm games is typically to run in the opposite direction with poorly timed steps!

With an effervescent art style and a diverse gang of characters to match, fights aren’t a chore but a joy, and the pace is precision-tuned to keep you always upbeat, always eager to earn another “S” rank or grind down the next railing. During bosses or big cutscenes, the original score gives way to licensed cuts, and while there’s few tunes by music game standards, it’s a matter of quality over quantity—I never thought I’d face off against a buff she-wrestler while Nine Inch Nails’ despondent banger “1,000,000” thrums in the background, but it’s dreams like these that gaming brings to fruition. Also, leave it to this tracklist to indirectly inform me of a Smashing Pumpkins side project, Zwan, that’d somehow escaped my notice!

Hi-Fi Rush is, as much as my bones creak to consider it, an ode to 2000s nostalgia, back when teams of anime-tinged rebels ruled the airwaves and videogames were about power-ups and youthful ‘tude, not pay-to-play battle passes or weary fatherhood. It’s a game by people who know what makes them fun, made for people who share that wisdom. It’s not much, maybe, but as comforts go, it’s like a favorite song on a long drive with friends, volume cranked and windows down.

—————

And that’s, blessedly, a wrap on this turkey of a tour around the sun! I don’t know much about the future (if I did, I’d have quit my job ages ago and become a for-profit prophet), but I do know that there’ll be many more opportunities to come: opportunities to enjoy some fun games, yes, be they long-awaited and AAA or indie hits slumbering in your Steam backlog, but also to put the controller down and tackle the real quests, whether that’s moving on up in your job, finishing that book (reading or writing), or finally asking out that person who you just haven’t had a chance to chat with yet. As I said at the end of this list once, life can still make sense if you don’t force it to. I’m looking forward to 2024 being my most sensible year yet—how about you?